You will find:
A new regular event where everything depends on experience and skill.
When it takes place
The event becomes a part of the regular rotation, and will be held twice per season, starting from Arena 5. It alternates with the Mirror Match event to keep the season varied and exciting.
Rules and mechanics
Level restrictions:
Progress and Tickets
Rewards
The main rewards are the Mastery Badges for each key unit!
To earn one, achieve winning streaks with the same deck:
If you reach a milestone, your progress will not drop below it in case of a loss. Each deck has its own victory streak within the event.
You will be able to display the Badges you’ve earned in your profile, showing your expertise with that unit.
If a unit is rotated out of the events, the corresponding Badge will no longer be obtainable this way – but later, it will become unlockable through PvP achievements.
Additional Rewards
In the future, the new legendary hero, Lucia, will be added to the Masters’ Tournament chest.
Leaderboard
Top players of the event will be receiving exclusive cosmetics: avatar, frame, banner, emoji, and profile decorations. They will also be earning special chests containing legendary event units and heroes!

Lucia is a hero whose power is built on sacrificing units. She strengthens your composition and allows you to speed up the accumulation of unit power on the field, so she’s a worthy addition to decks that emphasize control of the field. You will be using her to periodically get rid of units, gaining extra charges and development bonuses.
Primary ability 1: Pact with the Unknown
Lucia creates a sacrificial portal that allows you to forfeit units from the field, receiving divine gifts instead. The higher the rank of the target unit, the greater these gifts you receive – mana and the ability to summon a large monster to the enemy’s side. When the ability is activated, sacrificing a unit increases the merge rank of as many units of the field as the victim had ranks. Besides, units that have neighbors gain bonuses.
Ability 2: The Cult's Blessing
For each rank of a unit sacrificed, accumulates ritual charges that empower units in special tiles. You will also gain the ability to summon more monsters and receive more mana.
Ability 3: Astral Hunger
After sacrificing several ranks’ worth of units, your other units will gain bonuses to critical damage and crit chance.
Ability 4: Offering of Servitude
The active ability refreshes faster through sacrificing units, and the maxed out ritual charges give attack speed boost to units.
Hero item
Creates an extra special tile for the 2nd ability. Once every few seconds, units in these tiles gain shields protecting against negative effects; the shield dissipates if the unit in question moves.
The release of Version 33.0 marks the first step in bringing Legendarity into the game as part of a broader effort to address long-standing issues, including matchmaking and how account progression influences it. At this stage, Legendarity won’t affect in-game mechanics or provide additional bonuses, but it will appear in the interface as a reflection of your account’s progression.
The first hero to take Legendarity into account is Lucia − instead of a critical damage bonus, she grants 4 points of Legendarity every 4 levels.
In future versions, this stat will be introduced for existing legendary units and heroes as well. The extant system of critical damage will remain in the game, albeit with certain changes that are slated to come in the future.

During the Moon Feast, a ritual was performed, awakening an ancient and hungry power. Lucia, the goddess of darkness, has arrived on Rhandum Island — and she's ready to have some real fun. And not even Jack-O-Lantern will stop her!
Complete quests, spin the carousel, collect event cards and claim fragments of the new legendary hero.
The event starts on November 5th!
The Necromancer has been completely revamped, becoming a hero whose power is concentrated around a single unit on the battlefield − he increases that unit’s power while also weakening opponents.
Primary ability 1: Minion
The Necromancer summons a servant by turning a unit into his minion. To do this, you need to drag that unit onto the hero’s portrait. A Lich, capable of instantly killing a monster, also appears on the path. The minion unit’s damage against monsters increases in a radius around the Lich, and the Lich’s attack cooldown is equal to that of the minion unit.
You can swap out a minion unit, but not right away. When the ability is activated, the Necromancer paralyzes random enemy units in PvP, or stops the monster wave for a few seconds in Co-Op. The Lich automatically moves to the Phantom and the first boss.
Ability 2: Touch of Death
The Necromancer adds instakill ability to the minion unit. Besides, any merging of units increases the damage dealt by the minion unit.
Ability 3: Curse of Weakness
This one increases the minion unit’s attack speed. Activating the Necromancer’s ability also reduces the attack speed of enemy units temporarily. The effect of repeated uses does not stack. In Co-Op mode, increases the attack speed of allied units.
Ability 4: Necrotic Incantation
Any merging of units can now summon an Evil Spirit that lowers the merge rank of an enemy unit and increases the merge rank of the minion unit in PvP. In Сo-Op, increases the merge rank of an allied unit.
Hero item
Increases the ability stats and grants a shield against one negative effect to the minion unit.
Try the Necromancer in decks with these units: Twilight Ranger, Monk, Inquisitor, Robot.

With this update, every victory in Clan Wars can now bring you Clan Collection items!
How it works
After assembling the full collection, you will be earning 25 Tokens, which can be exchanged in the Clan Store for a random event legendary unit (100 Tokens) or Magic Dust ×200 (25 Tokens)
Trading collection items
You will be able to trade collection items with other players right in the Clan Chat! To do this, post a trade request in chat, specifying the item you’re offering and what you would like to receive in return.
Additional changes

Demon Hunter
1st Reincarnation
Synergy unit: Enchanted Sword
2nd Reincarnation
Synergy unit: Blade Dancer
3rd Reincarnation
Synergy unit: Bard
Monk
1st Reincarnation
Synergy unit: Scrapper
2nd Reincarnation
Synergy unit: Cultist
3rd Reincarnation
Synergy unit: Treant

The Ad Mega-chest and the system of Challenges will be replaced by Super Quests! Once every 3 days, you will be able to choose one of the generated Super Quests of various rarity. You will have 3 days to complete a Super Quest, and the reward will depend on its rarity: from seasonal pass points to Bells and Seeker Compasses!
Rewards from the Accomplishment Chest
Rewards for trophies
The Bells have been moved to the Super Quest rewards. Certain other rewards will also be changed:
Bonus leaderboard
Each season, the players who have reached Arena 4 will now be automatically added to various groups of 100-200 players each, where they will be able to compete in the amount of trophies received against other players in the group. Note that the reduction of trophies when you are defeated has no bearing on this contest, so you can win not only through high winrate but also by fighting a bigger number of PvP battles.