Fun and games are coming to the Isle of Rhandum! Summon Santa Quack and unpack gifts, fight Snowmen and the mischievous boss, Gingey!
Complete holiday quests and gather collectible cards with your favorite characters. Exchange them for points and receive lots of rewards, including the new Legendary unit – the Phoenix.
NEW LEGENDARY UNIT
For thousands of years, Phoenixes have been dwelling on the Isle of Rhandum. These flaming birds with feathers bright as sunlight were graceful protectors of their land. Islanders would venerate the Phoenixes, believing their magic power to ward them from harm.
Phoenix is a blazing hot damage-dealing unit. It belongs to the Forest Alliance faction.
The Phoenix’s abilities are unique, and they demand that you actively interact with the field! Keep a close eye on the Phoenixes that are on the battlefield so that you always awaken their ravenous flame at an opportune time. And in order to receive the unit as soon as possible, you should definitely participate in the festive event!
We recommend trying out the Phoenix in a deck like this one:
Phoenix, Trapper, Gunslinger, Dryad, Harlequin
The Phoenix is ready for Reincarnation, and can synergize with the following units:
Harlequin, Monk, Witch
REINCARNATION
Say hello to new opportunities for Legendary units’ evolution – additional damage to the entire deck, unit synergy and new abilities!
Initially, the Reincarnation will be given to well-known and popular units: Cultist, Bruiser, Tesla, Inquisitor, as well as the new unit from the Winter Holiday event! One unit for each faction. Each of these units will receive their own set of abilities.
Let's take everything in order:
Reincarnation is the next stage of improvement for units that have already reached Level 15 and received all levels of Ascension
A total of 3 levels of Reincarnation will be available. Each of them immediately adds damage to ALL units in the deck in which you use the reincarnated one. Also,each level gives you access to one of the new unit abilities in succession: the first Reincarnation unlocks the first ability, the second Reincarnation unlocks the second, etc.
Abilities are activated through Synergy with other linked units. For the ability to become active, you also need to reincarnate the linked unit.
In order to activate Reincarnation, you will need to collect three types of resources: copies of the unit, Magic Orbs and Celestial Shards
Where can we get the Celestial Shards? Shards can be obtained in the clan store for coins, in the Champion Store for Legend Medals, and also among the rewards of the Dragon Rift. In addition, during the next year there will be many events related to your competitive activity in PvP battles, and you will also be able to receive this reward there. Shards will also appear in the Winter Holiday event!
NEW DIVISION
A new Division has been added, with additional bonuses, and the max amount of Magic Orbs for the highest Divisions has been increased!
Division 8
A new Division for players with the critical damage of 5000 and above. It will unlock the following benefits for you:
Extra trophies for the first 3 victories every day
Extra trophies for winning in PvP
More Legend Medals for winning in PvP
New goods in the Legend Store
New goods in the Clan Store
Along with these, you will also receive a new frame for Division 8.
Max amount of Magic Orbs increased
A new bonus is here for Divisions 7 and 8: the limit of Orbs that can be stored on the character is increased by one, raising the maximum to 11 and 12 Magic Orbs respectively.
Reach new heights by raising the critical damage and receive bonus rewards along your way!
ITEM DEVELOPMENT
There has been some minor shuffling in the Forge in order to enhance the experience for all visitors and residents of Rhandum who come seeking sturdy armor and weapons:
New item window has been introduced for easier player interactions
Merging and Enchantment tabs have been moved from the main Forge to the item window itself, to avoid extra steps
Unit Effects section has been revamped: - Duplicate information sections have been removed - Now, only the final effect bonus on the player's unit or another player's deck is displayed
Set Bonus section improved
Items are now in a separate tab of the Cards menu
The faction bonuses for Chainmail and Knight's Sword has been changed from general damage to damage against bosses and mini-bosses
These improvements and changes will aid future development of the equipment system!
Also, the Forge now has the Forge Store where you may occasionally find the Blacksmith’s Order — a free chest with a mini-game and valuable rewards!
CHALLENGE OF HUNTERS
The Challenge of Seven has been drastically changed, becoming the Challenge of Hunters!
The number of players in the group has been increased to 15
Participating in the event is free once again!
At the start of the event, 3 bosses will be chosen randomly. Defeating them will bring you points. Note that defeated bosses will be tallied even if you lost the battle in the end
The place on the leaderboard is now determined not by the amount of battles won, but by the number of defeated bosses – of the three types that have been selected for the competition
The event lasts for 1 hour, and the results are tallied after that
OTHER CHANGES
Star Coin Evolution
You can now use Star Coins to upgrade units up to level 15!
Upgrades may require a different amount of coins at different levels. They may also be limited by the required values of critical damage. Example:
Upgrade from level 8 to level 9 requires: 10 Star Coins, a minimum critical damage value of 800
Upgrading from level 10 to level 11 requires: 15 Star Coins, a minimum critical damage value of 1300
The limit of Star Coins that can be owned by a player is now 20. Starting with Season 53, Star Coins will be available in the Season Pass.
Twitch Drops
Watch live videos from your favorite Rush Royale streamers, and receive rewards!
MAX HERO LEVEL HAS INCREASED TO 100
Certain ability stats have gained additional levels, their effectiveness has increased accordingly. Some abilities now have an additional effect that becomes active after a total of 80 ability points has been invested. The existing skills such as Second Wind will remain in their places, but additional ability bonuses will make them more powerful!
List of changes to heroes:
COMMON
Captain
The Trial by Fire ability has gained an extra effect: The attack speed bonus remains active for some time after the barrel has vanished from the battlefield.
The critical damage chance stat for the Explosive Surprise ability has gained 5 additional levels.
The damage boost stat for the Team Boost ability has gained 5 additional levels.
The trap duration stat for the Recruit Training ability has gained 5 additional levels.
Bestie
The damage boost stat for the Soul Music ability has gained 5 additional levels.
The Bad Tune ability has gained an additional effect: When the hero’s ability is activated, increases the speed of the opponent’s monsters for 5 seconds in PvP, and decreases the speed of the ally’s monsters for the same duration in Co-Op.
The chance of repeating stat for the On Repeat ability has gained 5 additional levels.
The chance of gaining stat for the Real Fans ability has gained 5 additional levels.
RARE
Trickster
The Stolen Mana stat for the Magic Theft ability has gained 5 additional levels.
The Costly Prank ability has gained an extra effect: Additionally increases the mana received from all sources while the mana stealing effect is active.
The chance of activation stat for the Mutual Benefit ability has gained 5 additional levels.
The units’ damage boost stat for the Secret Technique ability has gained 5 additional levels.
Jay
The Crack Shot ability has gained an extra effect: Jay’s arrow has a chance of bouncing to a random nearby monster.
The Wind’s Speed ability has gained an extra effect: Units on the wind tiles deal increased critical damage.
The unit damage stat for the Sudden Shot ability has gained 5 additional levels.
The damage boost stat for the Rain of Arrows ability has gained 5 additional levels.
Elementalist
The Power of the Elements ability has gained an extra effect: All damage from the Elementalist’s abilities becomes higher.
The critical damage boost stat for the Elemental Storm ability has gained 5 additional levels.
The damage boost stat for each wave of the Flow of Force ability has gained 5 additional levels.
The damage boost stat for the Elemental Overload ability has gained 5 additional levels.
EPIC
Gadget
The Technical Breakthrough ability has gained an extra effect: Anvils have an increased chance of dealing critical damage.
The High-Speed Radiance ability has gained an extra effect: Damage dealt by anvils increases for each tile containing a mechanism on the field.
The critical damage chance stat for the Critical Thinking ability has gained 5 additional levels.
The Eternal Engine ability has gained an extra effect: If all tiles on the field have mechanisms in them, the chance of the golden mechanism appearing increases.
Mari
The Armor Modification stat for the Major Experiment ability has gained 5 additional levels.
The Damage Transfer stat for the Unstable Connection ability has gained 5 additional levels.
The chance of summoning a fast jelly for the Perfect Experiment ability has gained 5 additional levels.
The Toxic Slime ability has gained an extra effect: The critical damage dealt against monsters infected with Unstable Connection increases.
Mermaid
The damage boost stat for the Tide ability has gained 5 additional levels.
The Hidden Defense ability has gained an extra effect: Dispelling or canceling a negative effect with this ability increases the amount of mana received from any source for 10 seconds. Only triggers once every 40 seconds at most.
The Power Surge ability has gained an extra effect: Units have a chance of appearing with a bubble, but this bubble has reduced duration.
The critical damage boost stat for the Blessing of the Sea ability has gained 5 additional levels.
Snowflake
The damage boost per ice shard stat for the Winter’s Kiss ability has gained 5 additional levels.
The Max boost per ice shard stat for the Cold Welcome ability has gained 5 additional levels.
The Best Served Cold ability has gained an extra effect: Monsters slowed with this ability receive increased critical damage.
The Frostbite ability has gained an extra effect: Every time the opponent has one of their units frozen, there is a chance of activating monster freezing and the damage against them from the Winter’s Kiss.
Flicker
The Max damage boost stat for the Hungry Friend ability has gained 5 additional levels.
The Incinerating Flame ability has gained an extra effect: The duration of sleep is reduced.
The damage boost stat for the Invigorating Belch ability has gained 5 additional levels.
The critical damage boost stat for the Heat Up ability has gained 5 additional levels.
LEGENDARY
Zeus
The damage boost stat for the Thunderstorm ability has gained 5 additional levels. Damage boost per each level: 0.7% → 1%.
The damage boost stat for the Overcharge ability has gained 5 additional levels. Damage boost for units in Zeus’ tiles per each level: 1.5% → 2.5%.
The Critical Voltage ability has gained an extra effect: All critical damage dealt by units in Zeus’ tiles is increased.
The Divine Power ability has gained an extra effect: The remaining ability cooldown time is reduced for each unit that has not had its rank increased while it is positioned in the Zeus’ tile as the ability is activated.
Necromancer
The Grave Silence ability has gained an extra effect: The Lich’s aura increases the monsters’ armor in PvP.
The chance of receiving mana stat for the Cursed Earth ability has gained 5 additional levels.
The Phantom ability has gained an extra effect: The chance of critical damage from the Phantom's attacks is increased.
The Necrotic Incantation ability has gained an extra effect: Critical damage done by units in the Necromancer’s tile is increased.
Fortuna
The Max number of charges stat for the Fortuna’s Favor ability has gained 5 additional levels.
The critical damage boost stat for the Calculated Playing ability has gained 5 additional levels. Bonus to critical damage boost per each level of this stat is now smaller: 4% → 2.5% (at hero level 80: 35% → 27,5%, at the maximum upgrade level: 40%).
The Up the Chances! ability has gained an extra effect: After reaching the maximum critical chance bonus, the maximum number of coin bounces has a chance of giving 5 extra Fortuna charges.
The Incredible Luck ability has gained an extra effect: A coin has a certain chance of bouncing again if it misses a Chosen unit.