Updates |

WELCOME TO UPDATE 35.0!

You will find:

  • The Supremacy Tournament. A new competitive mode with unique rewards!
  • The Multifaction. A special status for every new unit, giving you a broad avenue for experimentation
  • The Festival of Talents with the new legendary unit, Wukong!
  • And besides that, a new Badge and new Titles for your profile, as well as changes to the interface that make interaction with Legendarity (and the stats related to it) easier

TOURNAMENT OF SUPREMACY

 

 

The Supremacy Tournament, a brand-new activity with incredible rewards, is coming. This is a competitive mode with constantly changing battle conditions, designed for the strongest players who have already reached the peak of mastery and are ready to face truly demanding challenges. Are you ready to prove your supremacy?

The main reward of the Tournament is two special random perks:

  • economic perk (bonuses, discounts, doubled rewards)
  • combat perk (new abilities and visual effects for units)

Tournament perks are available for a limited time only. The first combat perk will be granted to the Engineer, making this familiar unit even more exciting to play.

And that’s not all there is! Top placements in the Supremacy Tournament also grant Premium, Essence, and unique profile decorations – because the strongest players deserve to be recognized!

What kind of challenges await you in the Supremacy Tournament?

To get started in the tournament, you will need three upgraded decks. Before each battle, you select one deck to play and ban one of your opponent’s decks. Make sure all your decks are strong and prepared – lapses at this stage may leave you at a disadvantage.

The mechanics will feel familiar if you’ve played Shard Hunting, but the Supremacy Tournament has a key feature: modifiers that change the rules of battle every day. They can boost certain units, add restrictions, or require you to maintain special effects on the battlefield. This means you will need to adjust your decks frequently, experiment with unit combinations, and switch talents around to stay competitive. The daily modifier and the full Tournament schedule will be available in the event window.

When does the Tournament happen?

After the Supremacy Tournament appears in the game, it will start shortly after the beginning of a new season. You will have 7 days to participate. Each day is divided into the phases of active combat and rest, with the latter meant for preparing the decks.

Who can participate?

The Tournament will be available to players who reached the 7,600 trophies mark in the previous season.

Leaderboard

Victories earn you Medals, which are special Tournament trophies. Players with a certain number of Medals will appear on the leaderboard, and the winner will be the one with the most Medals by the end of the event. In addition, your first win of the day will grant extra Medals, giving you a perfect opportunity to get ahead!

MULTIFACTION

 

 

We want players to try new things more often: swap units, experiment with decks, and discover unexpected combinations. For this to happen, every new unit needs to be easy and comfortable to use for players of all skill levels.

In the past, we were supporting new units with special Blessings, but they were too narrow, limited in how those units could be used. Later, we introduced the Novelty Bonus – it helped, but it was still focused mainly on boosting stats. We wanted to create more room for experimentation without simply making a unit “the strongest”. That was how the idea of Multifaction was born.

Now let’s take a closer look. While the Multifaction status is active, the unit will receive several advantages:

  • Pantheon Bonus – as one of the most relevant units
  • Novelty Bonus – increased damage
  • Effects of all active weekly Faction Blessings
  • Participation in all faction-related quests and leaderboards simultaneously, meaning the unit can bring you plenty of rewards!
  • Getting the highest available skill levels in these groups: Damage Training, Attack Speed Training, Critical Damage Training, and Blessing, which are normally applied to other factions
  • Special interaction with artifacts:
    - For the Tutti Frutti artifact, which increases damage based on the number of unique factions in the deck, the unit counts as a unique faction
    - For the Faction Crest, which grants the highest damage bonus when there is minimal faction diversity in the deck, the unit joins the dominant faction in the deck and does not reduce the artifact’s bonus

Important: Multifaction is temporary. Once it ends, the unit will lose both the status and the Novelty Bonus. After that, it will continue its journey as part of its main faction. * Damage-dealing unit will still take a place in the Pantheon, replacing a previous one.

FESTIVAL OF TALENTS

 

 

The music, the lights and the festive din attract crowds to the main stage: the Festival will begin soon! Wukong will be the foremost star of the event.

Complete quests, spin the festive carousel, gather collection cards − and Wukong will be sure to appear in your deck.

Enjoy the festivities!

The event is set to commence on February 23rd!

NEW LEGENDARY UNIT – WUKONG

The unruly trickster and the master of illusion. His power is unveiled through clones, dashing maneuvres and ever staying in motion. Only one of them is genuine, but it’s the copies that wreak havoc on the battlefield, accumulate power and help their master with ascending.

Unit’s features:

The first Wukong to appear becomes the genuine one; the rest are all his clones, with weaker stats. When the genuine Wukong is lost, one of the strongest clones takes his place. Merging clones grants Feat charges, makes the genuine Wukong more powerful and summon additional copies. Clones resulting from merging are sent to the path, creating an attacking cyclone. Mana Power-up summons new Wukongs and increases the rate at which power is accumulated.

Talents:

  • At Level 9 , the genuine Wukong is made more powerful, attacking enemies around himself, and becomes capable of swapping places with his clones, or makes the cyclone more powerful, summoning clones automatically and allowing them to be sacrificed to bring forth new Wukongs.
  • At Level 11, merging either purifies the genuine Wukong of negative effects, or increases the rate at which his power grows by making him rank up more frequently.
  • At Level 13, the genuine Wukong as well as his clones reduce the enemy armor with every strike, or increase the damage they deal in proportion to the number of clones on the battlefield.
  • At Level 15, Wukongs gain an increased chance to deal critical damage, while the clones and the genuine Wukong in a cyclone inflict more damage.

OTHER CHANGES

Interface alterations

At the forefront of these is the convenience of interacting with Legendarity and the related stats. 

Updated appearance for decks with different statuses and ability support for the following sections:

  • Player profile
  • Shard Hunting event
  • Deck in the Units and Hero tabs
  • Battle Info tab

For the sake of convenience, spell and artifact slots are displayed in the Units section next to the deck, and tapping a slot allows you to go right to the window of the corresponding ability, and read its description.

 

 

Legendarity and the key unit level have been added to the recommended parameters of the Arenas and Leagues. They will serve you as clear reference points, helping you understand when it’s time to upgrade your deck to keep climbing.

 

 

The battle results screen will become simpler and visually clear: trophies, critical damage, Legendarity, or win rate will no longer be displayed there. However, some of the values will remain in the battle statistics window.

 

 

We’ve also started on a chain of improvements for the artifact upgrade window: added tips on how to get Essences, plus a convenient button to upgrade artifacts by using Crystals.

 

 

Exciting additions have been made to player profiles:

  • 1 new badge and 3 new titles
  • Special marks for repeated badge achievements – let everyone see your power! 

 

 

Certain units have had their operation fixed:

  • Trap damage values in the Alchemist’s stats
  • Increased slowing chance of the Snowflake’s ability
  • Damage dealt by the Fireball trap in the Elementalist’s ability

In the game’s official communities, you can discuss the news – and find an ally to beat a dungeon with or to play with in a clan!