A merry festival will be starting very soon on the Isle of Rhandum!
A new event where you will have to face a dangerous boss, Dissonance, and his sidekick – the mini boss called Funky Monkey! Beat the drums, start up the music box – with the new modifiers, you won't get bored!
As a reward, you will be able to receive the most talented legendary unit – the Bard! Complete quests, spin the Music-Go-Round, gather collectible cards – and he will be yours!
The event starts on May 22nd. Everyone’s invited!
The Bards are back! A few years ago, the Isle’s Council ordered the dissolution of the Bards’ Assembly because of one hapless musician who choked at the opening ceremony of the 27th yearly Fat Games. This mishap has caused long-lasting debate about the acceptability (or not) of playing songs at an event where every visitor is obliged to eat something. And now, after three years, the Council has decreed to allow the return of Bards to the Isle, so they might please the good folk with their performances.
The Bard has no classic Mana Power-up. Instead, he possesses two modes which are toggled with a button. The choice of mode affects all Bards. In the Attack Mode, Bards attack the first target, and the projectile bounces to other monster(s) up to 3 times. In the Music Mode, Inspiration is accumulated, while mana is being spent. While in this mode, Bards do not attack monsters.
Accumulating Inspiration increases the Mana Power-up level of the unit. The damage inflicted by the Bard increases in proportion to the Mana Power-up levels accrued while in the Music Mode. When mana falls below a certain value, the Inspiration generation rate slows, and Bards switch back to the Attack Mode.
The power of the music: a novice Bard has a lute – and the ability to weaken enemies with his song, draining them of energy and increasing his own strength.
Bard’s Talents:
The Bard is a unique guest at the Festival of Talents event. You will only be able to obtain him during this festive event. The ability to acquire this unit by other means will only appear much, much later.
The vast amount of random events and uncertainties found on the Isle of Rhandum has drawn the interest of Fortuna. She has arrived to the isle in person, so that she might uncover the nature of these anomalies...
Her abilities allow taking one of the units in the deck under her wing, and make it her chosen one!
Hero Abilities:
The heroic item called Lucky Coin makes the hero’s abilities more powerful, and also grants chosen units a chance to be shielded against rank decrease.
The hero will not be available right after the new version is out. We will tell you how to summon her at a later date.
The Clan Boost has been transformed into Premium! It will be available to any player, granting bonuses across the entire game:
Premium can be purchased for the duration of 10 or 30 days, and even received as a reward for gaming activity.
If you had an active Clan Boost before the update, it will be replaced with Premium for the remaining duration of the Boost.
New modifiers for the Daily Battle in the Clan Tournament have been added:
Clan Сoins will be transferred from bags and chests to the Clan Tournament battles. Now, they will be awarded for victories in Daily Battles and Plunders. The number of Coins in Daily Battles will depend on your Arena. Clan Coins will be awarded for each defeated boss in Plunders.
Rush Quests have been added to the game. They are time-limited quests of high difficulty. Completing these quests will give you valuable rewards – hero fragments.
The quests are personally selected for each player, and if one appears too difficult, you may swap it for another simply by having Premium or watching an ad.
New visuals
New visual images have been added for units: Mime, Pyrotechnic, Witch, Thunderer, Clown, Wind Archer, Ivy, Clock of Power, Gargoyle and Plague Doctor.
Regular events
Update availability notification window
HEROES
Zeus
Heroic Item
Divine Power
Overcharge
WHY?
Equalizing the item’s effectiveness with that of the Necromancer’s Phylactery.
Necromancer
Grave Silence
Necrotic Incantation
WHY?
With the duration of battles on later waves made shorter, negative effects from the Necromancer’s abilities are affecting the enemy very efficiently, which contributes to the hero being super popular at high crit. The abilities themselves are unchanged, but it will be a little easier for you to counter them.
Jay
Crack Shot
WHY?
Balancing this rare hero's efficiency compared to other rare heroes.
UNITS
Scrapper
Scrap 'Em All
Waste-Free Recycling
Acrid Waste
WHY?
The Scrapper’s talents have made it the strongest support unit at high upgrade levels, almost completely ousting the Dryad. At low upgrade levels, however, using the Scrapper is difficult due to shortage of mana. The changes are meant to make decks more variable at high crit levels, and improve the gameplay when using level 9 talents.
Summoner
Wrath of the Ancestors
WHY?
With the duration of battles reduced, the talent is now used in most every deck – and influences the outcome significantly. The change is meant to reduce the effectiveness of this talent for decks with aggressive field development strategies.
Witch
Circle of Curses
WHY?
If a Circle of Curses is set on a tile under a damage-dealing unit, it leads to unfair defeat at the start of a battle (especially for static decks – ones with the Cultist, for instance). The change is meant to reduce the probability of such an outcome – when a battle ends without beginning in earnest.
Tesla
Electro Chain
Electrolysis
Megawatt
WHY?
Tesla is demonstrating good capability at high levels, but falls behind slightly at Ascension levels 1-2. Using the cleansing from the Electrolysis talent was rather complicated, which made the use of the Mermaid hero mandatory. The changes are meant to improve the feel of playing with this unit, while giving the opportunity to use other heroes as well.
Riding Hood
The damage dealt by the unit at Level 7 therefore remains the same: 404
WHY?
Weakening the Knight Statuе has had a powerful impact on the effectiveness of decks with the Riding Hood at high upgrade levels. The change is meant to retain the damage of the starting level unit while increasing the base damage at the maximum level by 15%.
ENCHANTMENTS
Pocket Curse