What's new:
A special Everwinning roulette has appeared in the Star of the Week event store. Every day, you can get Fragments of legendary heroes, Legendary event cards, Magic Dust, Rune Keys and other rewards, absolutely free! Just come on in and spin the roulette every day!
You will have to face the dangerous mini boss, the Flaming Maestro. The Mushroom tile that summons new units to the field and activates new powerful modifiers will help you in battle!
You will be able to receive the new legendary unit, Franky & Stein, as a reward. Complete quests, spin the carousel, gather collectible cards, and it will become yours!
The event is scheduled to start on July 25th.
There are new faces in the Technogenic Society! Franky & Stein will contribute to the future that is bright − and undoubtedly progressive.
Primary mechanics: Franky summons Stein to her aid. When receiving signals from his mistress, he attacks and damages monsters. Merging the Franky unit on the field summons monsters to the enemy’s side. Any big summoned monsters destroyed by the opponent grant special charges, bolts, to Stein: accumulating them makes him that much more powerful (and we will describe the new classification of summoned monsters below).
Hint: This unit plays exceedingly well when paired with the Demonologist. He and his talents summon monsters to the opponent’s field while Franky & Stein gain boosts when the monsters are killed. This way, the unit is gaining power twice as quickly!
Talents:
Reincarnations:
1st Reincarnation
2nd Reincarnation
3rd Reincarnation
Synergy units:
With the Trapper now having his own talents, he also gains a special form − the Huntmaster, which has a new and special form of traps. He may appear on the field when the Level 9 talents are unlocked.
Talents:
1st Reincarnation
When inflicting damage, the Spiny Roots and Mushroom Nausea abilities infect monsters with dangerous mushroom spores that explode after a short delay, dealing critical damage to the targets and stunning them.
2nd Reincarnation
The Rampant Growth ability significantly increases the rate of receiving leaf charges.
3rd Reincarnation
The Corrosive Roots ability starts destroying the armor of enemies subjected to infection.
Synergy units:
All summoned monsters are now subdivided into two categories: Big and Small.
Big monsters include bosses, mini bosses, Phantoms, dragons and certain summonable monsters that have the “Big” label in their descriptions. Small monsters are the common, fast, flying monsters as well as the summoned ones explicitly marked as “Small” in their descriptions.
Summoned monsters now also gain bonus health depending on the critical damage of the player who invokes them; it is activated starting with wave 2. The amount of bonus health varies based on the wave’s number and the critical damage parameter of the player’s deck.
These changes will give you a chance to try new and unique strategies based on strong synergies between the hero and the units specializing in summoning creatures.
Mari becomes the hero that fully embraces the specialization of summoning monsters to the enemy’s side. Her abilities have been reworked in order to enable new types of decks and give certain long-forgotten mechanics a new lease on life.
Abilities:
Major Experiment (reworked)
Activating the ability now summons a slug that dissolves monsters (except bosses and mini bosses) and gives 3 flasks to the player. When a unit is merged, absorbed or has its rank increased, a flask is expended, and 1 large Jelly appears on the opponent’s field.
Destroying the Jelly gives mana to the player (and in the Co-Op mode, to the ally as well) and splashes slime:
Summoning a Jelly gives a slime charge that increases the health of monsters summoned by Mari.
There is a chance of instantly dissolving a common monster, which will also summon a small Jelly to the opponent’s side.
Successful Research (new)
Merging units now has a certain chance to spawn a slug unit. When merged again, this slug unit increases the rank of the unit it is merged with. Each of these merges grants a slime charge that additionally increases the damage dealt by the units on the field.
Unstable Connection (updated)
Expending a flask or merging the slug unit links the first unlinked monsters. The damage received by one monster in the cluster is partially transferred to the other ones. Damage from area attacks are now also transferred while the percentage damage is not (which is how it worked before). When a boss, mini boss or phantom appears, they are covered in slime that links monsters in the area upon appearing. The same happens again when a slimed target dies.
Toxic Slime (updated)
Phantoms and summoned monsters on the opponent’s field gain the slime shield:
Unstable Jelly heroic item (updated)
When a Jelly dies, sticky ooze is expelled at one of the opponent’s units, decreasing the target’s attack speed.
The Demonologist returns as the key support unit for decks based on summoning monsters.
Changes to the basic mechanics:
Using Mana Power-up now reduces the rank of the Demonologist with the highest merge rank and summons a monster to the opponent’s side. It does not require mana, but has a cooldown. This will help better regulating the ranks of units on the field.
Changes to talents:
The Archdemon talent
The Magical Current talent is now replaced with the Art of Shadows
The Sinister Mastery talent
The Demonic Hordes talent
The Magical Pact talent
The Abyssal Portal talent
Affects the armor of monsters on the other player’s field, increasing this value in PvP and reducing it in Co-Op. This equipment item is intended for decks with a large amount of summoned monsters and active strategies.
It works similarly to armor: the more units in the deck belong to the item’s faction, the more powerful the effect!
PRO mode
The players who have 6000+ trophies can now activate the PRO mode in which two of three decks you have will be banned by the opponent (and vice versa). However, victory will bring you three Victory points at once instead of one!
If one of the two matched players is in regular mode while the other is in the PRO mode, the regular mode player will be able to ban 2 decks but the PRO mode player will only be able to do likewise to 1 deck.
If both are in the PRO mode, each will ban 2 of their respective opponent’s decks.
Deck uniqueness
In the updated event, not only units but also the heroes now have to be unique to each deck. This will weaken Zeus’ domination, and you will be able to encounter more varied opponents and strategies. And remember about the summoned monsters!
System of Hearts
Every defeat will now cost you one heart. The number of available hearts is 3 per day, and they will be updated once every 24 hours. Unused hearts will not be carried over to the next day.
In the PRO mode, hearts are not expended.
Twilight Ranger
The Unity Magic talent (buffed)
Phoenix
The resulting damage dealt by the unit at Level 15 is now stronger: 1978 → 2217
Bard
The resulting damage dealt by the unit at Level 15 is now stronger: 2794 → 3109
Genie
The Ifrit's Fire talent (buffed)
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